Preview: Lash
over 4 years ago
– Fri, Sep 27, 2019 at 05:00:45 AM
Hello Renegades,
We've now got two awesome sections of our kickstarter preview manuscript up and available for backers to review, but it's always fun to peek ahead and see what's coming up.
And, it's also fun to see what you're most interested in sneaking a peek at, so we've got a bit of a poll at the bottom to help us decide on the next preview...
Lash
Eric here. Deviant’s Variations and Scars are meant as a toolbox. Each is a skeleton of mechanics around which troupes build flavorful flesh to reflect why a character’s abilities (or weaknesses) have those mechanics. Lash is the extreme example of that customizability. While some Variations, like Telekinesis and Bioluminescence , have effects that can cause damage or impose Tilts, Lash exists solely to do so, and to do so in as many ways as a player or Storyteller can imagine. Given their penchant for violent revenge, it seems fitting that the Broken should have ways of offing their enemies in interesting ways.
[Descriptor] [Skill] Lash (• to •••••)
Overt
Discrete, Toggled
This Variation allows the Remade to attack enemies with an arsenal other than a Baseline’s punches and kicks. The manifestations of this Variation are as varied as the Broken themselves. Some lash out with telekinetic force, others with a hail of glass shards or a blast of necrotic shadow, and still others have wicked claws, fangs, or horns. This Variation may be purchased any number of times to represent different means of attack.
• Lashes have a descriptor chosen at the time of purchase — Bruising (deal bashing damage), Cutting (deal lethal damage), or Gentle (deal no damage).
• Choose a combat Skill when purchasing this Variation — Athletics, Brawl, Firearms, or Weaponry. This determines the dice pool used to resolve attacks with the Lash (Dexterity + Athletics/Firearms - target’s Defense, or Strength + Brawl/Weaponry - target’s Defense) and whether the attacks are ranged (Athletics/Firearms) or melee (Brawl/Weaponry). Each attack with a Lash requires an instant action.
• A ranged Lash has a range of 30/60/120 yards/meters. Although not Directed, Scars and Deviations that cannot entangle Directed Variations cannot entangle a ranged Lash, and ones that may only entangle Directed Variations can entangle a ranged Lash.
• In order to apply their Tilts, Cutting Lashes must inflict at least one point of lethal damage after armor, and Bruising Lashes must inflict at least one point of damage in excess of the target’s general armor rating (before applying armor). Gentle Lashes apply their Tilts on any successful attack, regardless of the target’s armor.
At Magnitude •, the Lash has a damage rating of 0 and deals damage as part of an attack. In addition, choose one of the following effects at the time of purchase:
• Blasting (Ranged Lash Only): The Lash behaves as a short burst.
• Caustic: The Lash splashes the target with a caustic chemical with an intensity of +0 and coverage of 1 (2 on an exceptional success).
• Channel: Choose one of the Remade’s Directed Variations. On a successful attack with Lash, the Deviant may reflexively activate that Variation as though she had touched the target. Variations that can affect multiple targets only affect the target of Lash, however. The Lash gains the Exclusive keyword.
• Conjured: The dice pool for attacks made with the Lash is instead Scar Finesse + Acclimation - the target’s Defense.
• Deadly: The Lash has a damage rating no greater than the lower of Scar Power or Magnitude and has an equal Initiative penalty.
• Deafening: The Lash inflicts the Deafened Tilt in both ears.
• Disabling: When attacking a specified target with the Lash, reduce the penalty by one, and increase the damage by Scar Power for the purpose of applying Tilts. A Gentle Lash also adds successes on the attack roll to this effective damage.
• Envenomed: The Lash causes the Poisoned Tilt.
• Forceful: The Lash inflicts the Knocked Down Tilt.
• Grappling (Melee Lash Only): On a successful attack, the Deviant may also initiate a grapple against the target as a reflexive action.
• Immolating: The Lash causes the target to catch fire as though exposed to a flame with a size of 1 and a heat of +0 (size 2, on an exceptional success).
• Insidious: The Lash ignores Defense. However, attacks with it are instead resisted by a Resistance Attribute chosen at the time the Lash is created.
• Obscuring: The Lash inflicts the Blinded Tilt (in both eyes, on an exceptional success).
• Piercing: The Lash has the Armor Piercing quality equal to the lower of Scar Power or Magnitude.
• Reach (Ranged Lash Only): The Lash instead has a range of 100/200/400 yards/meters.
• Sickening: The Lash inflicts the Sick Tilt.
• Soporific: The Lash inflicts the Drugged Tilt.
• Touch (Melee Lash Only): The Lash is delivered via touch attacks, rolling Dexterity + Brawl/Weaponry - the target’s Defense.
• Versatile: Your Lash becomes Tiered, allowing you to call upon fewer of the effects and Deviations you chose. A Lash with Sickening and Soporific, for example, may inflict the Sick Tilt, the Drugged Tilt, both, or neither, as you decide before making an attack with it.
At Magnitude ••, as Magnitude •, but choose three effects, instead.
At Magnitude •••, as Magnitude ••, but choose five effects, instead.
At Magnitude ••••, as Magnitude •••, but choose seven effects, instead.
At Magnitude •••••, as Magnitude •••••, but choose nine effects, instead.
Deviations
None of the following Deviations has one of the similar effects above as its prerequisites. Corrosive does not require Caustic, and only the more powerful effect applies. Additionally, Deviations that increase the damage rating do not stack (only the best one applies).
• Blinding (+1 Magnitude): The Lash inflicts the Blinded Tilt in both eyes.
• Burst (Ranged Lash Only; +1 Magnitude):The Lash behaves as a medium burst.
• Circle Strike (Melee Lash Only; +2 Magnitude): The Lash attacks every viable target within one yard/meter of the Deviant — friend or foe. Resolve each attack separately.
• Corrosive (+1 Magnitude): As Caustic, but the chemical’s intensity bonus is instead equal to half Scar Power (rounded up).
• Debilitating (+1 Magnitude): As Disabling. Additionally, if the Broken does not specify a target, it still hits one chosen at random based on the face value of a single die, potentially imposing a Tilt: Arm (1-3), Leg (4-6), Head (7-8), or Heart (9-10).
• Devastating (+1 Magnitude): As Deadly, but use the higher of Scar Power or Magnitude.
• Explosive (Ranged Lash Only; +2 Magnitude):The Lash instead generates an explosive with a range of 10/20/30. It has a blast area is equal to Scar Power + Magnitude and a Force equal to the lower of Scar Power or Magnitude. Its damage rating is unchanged, but extra successes on the attack roll do not increase damage.
• Full Auto (Ranged Lash Only; +2 Magnitude):The Lash behaves as a Long Burst.
• Gunshot (Ranged Lash Only; +1 Magnitude):The Lash ignores Defense as though it were a firearm attack.
• Horrendous (Cutting Lash Only; +1 Magnitude): The Lash instead deals aggravated damage.
• Immobilizing (+2 Magnitude): The Lash imposes the Immobilized Tilt on the target. Escape attempts treat this as a restraining item with a Durability equal to half Scar Power (rounded up). This restraint further imposes a -2 penalty on the escape attempt (-4 if the Deviant achieved an exceptional success on the attack).
• Incinerating (+1 Magnitude): As Immolating, but the fire’s heat bonus is instead equal to half Scar Power (rounded up).
• Line-of-Sight (Ranged Lash Only; +1 Magnitude): The Lash can strike any target not completely hidden by cover, regardless of the distance.
• Penetrating (+1 Magnitude): Armor affords no protection from the Lash’s damage.
• Scrambling (+1 Magnitude): The Lash inflicts the Insensate Tilt.
• Stunning (+1 Magnitude): The Lash inflicts the Stunned Tilt.
• Terminal (+1 Magnitude): The Lash inflicts the grave Sick Tilt.
• Toxic (+1 Magnitude): The Lash inflicts the grave Poisoned Tilt.
Example Lashes
Ranged Lashes
Magnitude •
The Cephalist’s psionic strike dulls the target’s senses (Bruising Firearms Lash; Soporific).
The Chimeric spits venom (Gentle Athletics Lash; Envenomed)
The Coactive unleashes a directed scream seeming from the pits of hell (Bruising Athletics Lash; Deafening).
The Invasive shoots lasers from his eyes (Cutting Firearms Lash; Immolating)
The Mutant fires shards of bone out of specialized organs on each side of her skull (Cutting Firearms Lash, Deadly).
Magnitude ••
The Cephalist’s lightning-quick telekinetic strike grapples her foe (Bruising Athletics Lash; Channel [Telekinesis], Gunshot).
The Chimeric fires a burst of quills that can penetrate body armor (Cutting Firearms Lash; Burst, Piercing)
Arcane darkness envelops the Coactive’s opponent (Cutting Athletics Lash; Blinding, Insidious [Composure]).
The Invasive fires stunning energy from his hands (Gentle Firearms Lash; Blasting, Stunning).
A terrifying, short-lived winged gremlin bursts out of the Mutant’s skin and bites the target (Cutting Athletics Lash; Devastating, Soporific)
Magnitude •••
The Cephalist unleashes a wave of telepathic control that plunges one or more victims into a reverie of vivid memories of trauma or ecstasy (Gentle Firearms Lash; Conjured, Burst, Scrambling).
The demonic ovipositor under the skin of the Chimeric’s left arm sends forth a barrage of hungry larvae that burrow into the target’s flesh (Cutting Athletics Lash; Blasting, Horrendous, Toxic).
Tendrils of blue energy burst out of the Coactive’s body, lashing out in every direction (Cutting Firearms Lash; Deadly, Full-Auto)
The Invasive’s right hand folds back to reveal a small cannon (Cutting Firearms Lash; Piercing, Devastating, Gunshot).
The Mutant exhales a plume of pure pestilence (Bruising Athletics Lash; Soporific, Terminal, Toxic).
Magnitude ••••
The Cephalist projects intense psychic energy that causes brain hemorrhages (Cutting Firearms Lash; Insidious [Resolve], Horrendous, Penetrating).
The Coactive lobs a ball of explosive, white-hot ectoplasm (Cutting Athletics Lash; Deadly, Conjured, Immolating, Devastating, Explosive)
The Mutant showers the victim in deadly acid (Gentle Athletics Lash; Conjured, Corrosive, Full Auto)
Magnitude •••••
The Chimeric generates a powerful bolt of electricity (Bruising Firearms Lash; Devastating, Reach, Gunshot, Penetrating, Stunning)
The Invasive’s body contains a whole arsenal of weapons suitable for any occasion (Cutting Firearms Lash; Deadly, Disabling, Forceful, Immolating, Obscuring, Piercing, Reach, Soporific, Versatile).
Melee Lashes
Magnitude •
The Cephalist sheaths her hands in tiny forcefields that allow her to land bone-shattering blows (Bruising Brawl Lash; Disabling).
The Chimeric has razor sharp, retractable claws (Cutting Brawl Lash; Deadly).
The Coactive conjures a main gauche of coruscating energy (Cutting Weaponry Lash; Piercing).
The Invasive deploys canisters that project sand into a nearby target’s eyes at high velocity (Gentle Weaponry Lash; Obscuring).
The Mutant’s teeth are sharpened and envenomed like those of a cobra (Cutting Brawl Lash; Envenomed).
Magnitude ••
The Cephalist touches her opponent, sending a knife of psychic fire into his brain (Bruising Brawl Lash; Deadly, Insidious [Resolve], Touch).
The Chimeric’s prehensile tail is covered in bony hooks as sharp as shark’s teeth (Cutting Brawl Lash; Forceful, Deadly, Grappling)
The Coactive’s touch burns white hot (Gentle Brawl Lash; Touch, Incinerating).
The Invasive has an electrified sword for an arm (Cutting Weaponry Lash; Channel [Electrokinesis], Devastating).
The Mutant’s claws drip with foul substances (Cutting Brawl Lash; Sickening, Corrosive).
Magnitude •••
The Cephalist’s punches literally strike fear into the heart of his target, sapping away the will to fight (Bruising Brawl Lash; Channel [Creeping Dread], Insidious, Piercing, Scrambling).
The Chimeric explodes into a berserk whirlwind of claw, fang, and horn (Cutting Brawl Lash; Deadly, Circle Strike).
The Coactive’s touch freezes the target in a block of ice (Gentle Brawl Lash; Touch, Immobilizing).
A chain of small teeth protrudes from the Invasive’s right arm, moving like a chainsaw (Cutting Weaponry Lash; Piercing, Debilitating; Devastating).
The Mutant bites off chunks of his victim’s flesh and swallows them (Cutting Brawl Lash; Channel [Inhuman Digestion], Deadly, Grappling, Horrendous).
Magnitude ••••
The Chimeric sprays the target with toxic and highly caustic black ink (Cutting Weaponry Lash; Blinding, Corrosive, Deadly, Toxic).
A needle in the Invasive’s finger injects the victim with aggressive nanites with effects ranging from light-headedness to the formation of super-fast-acting cancer cells that harden into tumors throughout the victim’s body (Gentle Brawl Lash; Piercing, Sickening, Soporific, Toxic, Venomous, Versatile).
The Mutant wields a dozen, grasping, memory-devouring tentacles (Bruising Brawl Lash; Channel [Memory Thief], Deadly, Grappling, Circle Strike).
Magnitude •••••
The Cephalist conjures flaming swords of varying sizes and intensities, and the fires they ignite are under her command (Cutting Weaponry Lash; Channel [Pyrokinesis], Deadly, Immolating, Versatile, Devastating, Incinerating).
The Coactive conjures a spear with a point made of pure necrotic energy (Cutting Weaponry Lash; Deadly, Debilitating, Devastating, Obscuring, Penetrating, Stunning).
Poll for the Audience
Eric and I are finding it monumentally difficult to decide what to show you in Sunday’s public preview, so we'll leave it to you. Let us know in the comments which you are more desperate to see: some Clade Variations or more Scars. Fear not, though. If you’re a backer, you’ll get the full list of Variations and Scars on Tuesday, so even if your pick doesn’t win out, you’ll get access to all those power/drawback combinations soon enough!